Opened on 05/02/2014 at 11:55:19 AM
Last modified on 10/08/2019 at 05:48:23 PM
#416 new change
Show blocked resources
Reported by: | fhd | Assignee: | hexene |
---|---|---|---|
Priority: | P3 | Milestone: | |
Module: | Adblock-Plus-for-Android | Keywords: | |
Cc: | arthur, greiner | Blocked By: | |
Blocking: | Platform: | Android | |
Ready: | yes | Confidential: | no |
Tester: | Verified working: | no | |
Review URL(s): |
Description
Background
Figuring out which resources a page requests (and which of those get blocked) currently requires debugging the app. That makes debugging filter issues prohibitively difficult.
What to change
Add an activity that shows all the resources that get requested, and the filter that blocked them (if any). Since we really need to conserve memory, this should be disabled per default.
Attachments (0)
Change History (8)
comment:1 Changed on 05/02/2014 at 12:02:31 PM by arthur
- Cc arthur added
comment:2 Changed on 05/29/2014 at 10:19:36 AM by greiner
comment:3 Changed on 05/30/2014 at 06:39:34 AM by philll
Apparently, we cannot really ask for greiners approach from users when trying to debug something...
comment:4 Changed on 05/30/2014 at 06:57:28 AM by fhd
Yeah, doing this via USB is possible, and it'd be pretty convenient for working on filter lists.
However, this issue is about showing blocked resources, and for just that I think doing it in the app is the better option. It's less development effort, it doesn't require the user to install the Android SDK, and it works on the run.
Feel free to create an issue for USB debugging of filters though, I think that'd be nice.
comment:5 Changed on 09/17/2014 at 02:36:07 PM by fhd
- Owner set to hexene
- Platform set to Unknown
comment:6 Changed on 09/17/2014 at 02:36:19 PM by fhd
- Platform changed from Unknown to Android
comment:7 Changed on 02/19/2015 at 06:39:20 PM by greiner
- Cc greiner added
comment:8 Changed on 09/21/2019 at 09:13:30 AM by jennifer247
spam
Wouldn't it be more comfortable for filter authors to have that infomation displayed on a computer screen rather than on the phone? Maybe we could stream this data to the computer and display it there using USB debugging. This might also eliminate the need for additional memory to be consumed on the device.
Other benefits of this approach: